Parlor Games: Magic Music (guest post by Harmony Williams)
When I was a child, my father would play a game in which I would leave the room, have him hide a few toys no bigger than his thumb, and then re-enter it, trying to find them all. For the most part, I would root around on my own, finding them behind the old German porcelain beer steins no one ever drank from, between the cookbooks, or perched precariously on the top frame of the mirror. Once I found them all, delivered them all to him, he would send me out of the room again to place them in new hiding spots.
Occasionally, when I couldn’t find a toy, we would play Hot/Cold. The closer I approached a toy, the “warmer” I would get, until I was “burning, scalding, boiling” if I happened to be right in front of it. If I was going in the wrong direction, I would be “cold, frosty, an icicle.”
Magic Music reminds me of that game I used to play as a child.
There are differences, of course. Magic Music is played with a room full of people. They send one person out at a time, and agree on something that needs to be changed in the room. Maybe the person has to find a hidden item. Maybe the person has to move a specific chair. The person who left does not know the exact nature of the quest he or she will be set, but they know they will have to root around a bit before they find it.
As a guide, someone in the room is tasked with playing the piano. They begin by playing loud, raucous music; the closer the seeker comes to finding the task that has been set them, the quieter the music gets. When the music stops entirely, he or she knows that she has found the area in question.
I imagine my childhood version of the game quite fondly, and can see how this would be fun to participate in. I even included a version of this game — in which I modified the rules so instead of finding or moving something, a gentleman has to kiss a certain lady — in my book How to Play the Game of Love.
About How to Play the Game of Love
When Miss Rose Wellesley’s father threatens an arranged marriage, she knows she’d better settle on a choice quickly or end up having no say in who she marries. Fortunately, she’s garnered a rare invitation to Lady Dunlop’s “Week of Love” house party, an annual affair notorious for matchmaking. Her plans to expedite a proposal would go smoothly if not for the brash younger sister she must chaperone, her outspoken, disagreeable best friend, and the bullish Lord Hartfell who seems determined to dog her every step.
Lord Hartfell embodies every last thing Rose dislikes in a man. He’s domineering, tenacious, argumentative, and a little too casual with his nudity for her tastes. Worst of all, Rose can’t seem to get him—or his kisses—out of her mind.
Rose is determined to find a more appropriate husband, even if her heart disagrees with how unsuitable the stubborn lord is…